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Nations are an "extension" of Towns, whereas various towns can join a Nation and create their own community. Creating a Nation will cost you 80,000$ and bring an upkeep of 5,000$ per town daily. Managing a nation is similar to managing a town, except more expensive and a bit more to handle.

Benefits of creating a nation include bonus claims and up to 5 outposts for each town. When in a nation, players can access the nation chat using /nc to chat with people within their nation.


A nation has set ranks that allow the given player to use more Nation Commands. Available ranks are:


As of current is only known to be cosmetic, can however be used for an hierarchic system as an assistant may be able to message the king quicker.


Is able to withdraw from the nation's bank.


Is able to invite and kick towns.


A Co-King can perform any nation command the king can except disbanding the nation and becoming king themselves.


These commands will help you manage your nation and design it the way you want it. Commands that directly affect the nation are only available for people with a certainset rank in the nation.

/nation OR /n ...
Command What it does
/n Presents your general town nation information to you, e.g. who the king is, how many towns are in your nations etc..
join Lets your town join a nation, given they have invited you.
new [name] Allows you to create your own nation.
add [town name]
invite [townname]
Invites a town into your nation.
invite -[townname] will revoke your invitation.
invite sent will show which towns you have invited.
ally >command< Lets your nation interact with other nations, making them your ally.

> accept [nation name] will accept an ally request from another nation.
> add [nation name] will send an ally request to another nation.
> deny [nation name] will deny an ally request from another nation.
> received will show all ally requests you have received from other nations.
> remove [nation name] will exterminate an existing alliation to another nation.
> sent will show your ally requests to other nations.

allylist Shows all the alliations your nation has with other nations.
deposit [amount] Lets you deposit money into your nation's bank so it doesn't go bankrupt.
NOTE: Will only work on the capital's bank plot.
withdraw [amount] Lets you withdraw money from your nation's bank.
NOTE: Will only work on the capital's bank plot.
enemy (add/remove) Allows you to be enemies with another nation, as a gag or if you dislike another nation.
NOTE: As this is no war server, this has no effect on any PVP or other elements.
enemylist Shows all the enemies your nation has added.
kick Lets you kick a town from your nation.
leave Lets your town leave the nation you're currently in.
list Lists all current nations, sorted by their population.
online Shows all people online within your nation.
rank (add/remove) [playername] (rank) Gives a player within your nation a certain rank.
ranklist Shows a list of the ranks within the nation.
say [message] Spread a message in the name of the nation, within your nation.
spawn Sends you to the nation's set spawn.
townlist Shows a list of all towns in your nation.
set >command< Set various things in your nation.

> board [message] Set the login message for your nation members.
> capital (townname) Set the capital of your nation to a different town.
> king (playername) Set a resident as king of the nation.
> spawn will change the current spawn to the position you're standing on. Only works in the capital.
> spawncost [amount in $] Modify the cost of non-nation/ally members teleporting to your spawn.
> mapcolor [color] Change the color that your nation will have on the map.
> name [name] Change the name of the nation.
> surname (resident) [surname] Set the surname of a resident. Can be cleared when leaving [surname] empty.
> tag [4 characters max] Set nation a tag.
> tagclear Clear nation tag.
> taxes [amount in $)] Set the taxes for your nation per town.
> title (playername) [text] Set a title of a resident.

toggle >command< toggles the state of your nation.

> neutral [on/off] will set whether your town is neutral or not.
> peaceful [on/off] will set whether your town is peaceful or not.
> open [on/off] will set whether your town is open to join without an invitation or not.
> public [on/off] will set whether your town is openly accessible (spawn) or not.

Nations on the server

Nations that have existed for more than 30 days will be added to the list.

Nations Fallen Nations
Swaglings Serenity
Unity Cirta
Saoirse Sanctuary